Apple’s App Store is home to 3.59 million apps and 984,000 games.
With the skyrocketing popularity of NFTs, it has come as no surprise when one of the world’s biggest tech companies, Apple, now allows applications that sell non-fungible tokens (NFTs) to be installed from the App Store.
This enables current developers to sell NFTs in-app and new apps on the App Store catalogue to install NFTs within them.
BUT…
Despite the news, the main focus however has been on the 30% cut charged by Apple for every transaction made on the platform.
Many have made comparisons between Apple’s App Store with other popular marketplaces for NFTs, such as OpenSea and Eden which usually charge an amount of below 5% for the commissions.
According to the general public, the 30% cut charged by Apple seems to be reasonably irrelevant as it will only cause the project, app as well as game owners to be put off. However, the Chief Executive Officer of Limit Break, a Web3-based company, Gabriel Leydon thinks differently.
“Everyone is focusing on Apple wanting its 30% cut of each transaction without realising this could put an ETH wallet in every single mobile game onboarding 1B+ players!,” he says, adding: “I will happily give Apple a 30% cut of a free NFT.”
APPLE HAS YET TO ACCEPT CRYPTOCURRENCY
Along with the news of the giant tech company allowing apps from the App Store catalogue to be selling NFTs, Apple also announced that it will not accept cryptocurrency for now. According to Apple, transactions must be in USD and that crypto is not an option. This, in turn, has caused the public to have even more mixed reactions.